If you haven't seen the new Clone Wars Cartoon Series, Cad Bane is the villain that makes it worth watching. He beats the Jedi with his brains, always one step ahead, always forcing them into difficult situations and always making his escape. I tried to reflect this personality in this deck:
Cad Bane
14 HP
Yellow Deck
2x Bounty Hunters
5 HP Each
Strong Ranged Minor Deck
3x TWIN PISTOLS
A4. After attack is resolved, the player controlling the defending character must choose and discard a card, or discard a card at random if the defending character is a minor.
2x BLASTER FOR HIRE
A5. For each point of damage done with this card, the player controlling the defending character chooses and discards a card belonging to the defending character.
1x OPPORTUNIST
A10*. *Decrease the attack value of this card by 1 for every card in the player controlling the defending character’s hand after any defense card is played.
2x NO REMORSE
D*. If either Bounty Hunter minor is alive, choose one to switch places with Cad Bane. Cad Bane takes no damage from the attack, the Bounty Hunter becomes the target of the attack and takes full damage.
2x ROCKET BOOTS FLIGHT
Move Cad Bane to any space on the board. Playing this card does not count as an action.
1x RANSOM
Choose a player and look at that player’s hand. That player must discard all cards belonging to that player’s major character or that player's minor character(s).
1x NEGOTIATIONS
Choose any character Cad can attack. That character receives 4 damage unless the player controlling that character discards 2 cards at random.
It's difficult to capture all of Cad Bane's personality in a single deck and even harder when conforming to a single theme, discarding in this case. But I think discarding reflects Cad's ability to put his enemies in difficult situations. Chosen discards are tough choices he forces, random discards are the traps he springs.
ROCKET BOOTS and NO REMORSE reflect Cad's ability to always make his escape, often at the expense of those working with him.
I thought about making NEGOTIATIONS, "That character receives 3 damage unless the player controlling that character chooses and discards 3 cards," but that lets a player with a destroyed minor off the hook, he can just ditch 3 worthless minor cards. 4 points of damage is a lot but 2 random discards can be nasty as well, it's a tough choice and a powerful card.
The discarding + OPPORTUNIST (Vash's idea) reminds me of my Black Discard Magic Deck, that uses "The Rack" to damage its opponents while the discards take away their power.
| Attachment | Date | Size |
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| 08/03/10 9:12 am | 917.06 KB |
Comments
Re: Cad Bane
There is an inconsistency with the text deck and the posted PDF on NO REMORSE. Does the Bounty Hunter minor get destroyed outright, regardless of attack (as the PDF says), or do they just take full damage from the attack, as the text deck says?
Looks like a fun deck though.
Your Skills Are Not Complete
Re: Cad Bane
Obviously you have to go with what's printed on the card, but I think having them take the damage is enough, there's no reason the Bounty Hunter should automatically be destroyed by, say, an A3.
Guess what? I've got a fever, and the only prescription is more cowbell!
Re: Cad Bane
RANSOM is a bit ambiguous as to who is making choices and when. As it is, my literal reading is that the player whose hand is revealed gets to choose whether to discard major or minor cards. If Cad Bane's controller is supposed to make that choice, I'd recommend "Choose any character" rather than player. But if the intention is that you can look at the hand, THEN decide whether to force an opponent to discard major or minor cards, I'd try something like, "Look at any opponent's hand. Then choose one character. Your opponent must discard all cards belonging to that character." Simpler, and modeled after INSIGHT.