Princess of the Fire Nation and sister to Prince Zuko, Azula is one of the most gifted Firebenders ever to emerge. She controls not only fire, which burns a hotter blue, but also lightning, the most formidable weapon in any bender's arsenal. Cold and calculating, she uses a Fire Nation Soldier escort however it suits her... even sacrificing them mercilessly according to her whim.
Azula
HP: 17, Red
x3 Lightning Blast A8: You may use this attack at range without penalty.
x2 Electric Orb A6: You must move the target one space. If the target cannot be moved, you cannot play Electric Orb.
x2 Nimble Feet D3: If Azula did not attack on your last turn, the defense value is 6.
x2 Psychotic Calm Special: Choose any player. If that player is allied with or controls Azula, he must distribute 3 damage to his characters; if not, he may distribute up to 3 points of healing. Draw 3 cards.
x3 Royal Command Special: Move Azula up to 5 spaces. Move each Fire Nation Soldier up to 5 spaces.
Fire Nation Soldiers
HP: 3, weak ranged
| Attachment | Date | Size |
|---|---|---|
| 06/04/09 4:22 pm | 1.29 MB |
Comments
Re: Azula
I'm not a huge fan of this deck (but they can't all be winners). You did a fine job of translating Azula into Epic Duels, but it suffers from what I think a lot of custom decks suffer (including my own): profiling (for lack of a better term).
To me, profiling is including as many "character identity" elements into a deck as possible. If I had to guess, I'd say it comes from a lack of confidence in the chosen subject. To use Azula as an example, rather than exploring her sadistic, psychotic, evil side, you gave it token representation (along with other of her characteristics) the end result of which is a watered down feeling.
The deck itself plays consistently, if somewhat Dooku- or Mace-esque for its "locked in" play style. (Which certainly isn't bad, just that it is.)
~You're only young once, but you can be immature forever.
-Dorkistan.com-
Re: Azula
Arguably my favorite deck in the set, every time I play with or against it I marvel that it's not overpowered. One of the few decks that didn't morph much from its original design, I thought on paper it would prove too strong. Turned out it was just about perfect (in my opinion, anyway) just the way it was.
Re: Azula
A "sadistic, psychotic, evil side" is kinda hard to explore in a combat setting, doncha know?